Creating a New Physics Body in PhAT

This how-to covers the procedures for creating new Physics Bodies in a Physics Asset using the Physics Asset Tool.

On this page



  1. Right-click an already existing Physics Body or a Bone in the Hierarchy Panel.

  2. Select the type of Physics Body you wish to add from the Context Menu using the left mouse button.

    If the Bone in the Hierarchy Panel does not already have a Physics Body on it, the only option in the right-click context menu is "Add Body."

    Finally, you can just double-click a bone that does not have a Physics Body in the Hierarchy Panel to "Add Body."


Select Skin

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback