Overview of the audio system used for playing in-game sounds, including the use of SoundCues node-based audio assets.
Sound is immensely important to creating believable and immersive environments. From ambient sounds in the level, to interactive sounds from vehicles or weapons, to spoken dialog from the characters, the audio in the game can make or break the user's experience. Making the audio in the game actually sound like it should sound can be a difficult task. Unreal Engine 4's audio system provides tools and features to mold the sounds in the game to give them the desired feel. This is important because it means that a clean version of the sound can be produced once in an external application, imported, and then crafted within the engine to create the appropriate result.
Starting Out
Overview of the audio system used for playing in-game sounds, including the use of SoundCues node-based audio assets.
Guide to using the Ambient Sound Actor for creating ambient and localized sounds in-game.
Guide to using the Ambient Sound Actor for creating ambient and localized sounds in-game.
Reference for the various distance models available for controlling the attenuation of sounds.
Reference for the various distance models available for controlling the attenuation of sounds.
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
Reference
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
Guide to using the tools available for setting up and editing SoundCue node-based audio assets.
The basic requirements for getting sound files into Unreal Engine 4.
The basic requirements for getting sound files into Unreal Engine 4.
Reference describing the nodes available for use in SoundCues and their properties.
Reference describing the nodes available for use in SoundCues and their properties.