Matinee How-To's

A How To Guide for using different aspects of Matinee in Unreal Engine 4.


As of 4.23, Matinee is no longer supported by UE4 and will be removed from the engine in the near future. Once removed, you will no longer be able to run a Matinee or open Matinee Editor.
Please use the Matinee to Sequencer Conversion Tool to convert any files to Sequencer as soon as possible.

The Matinee - How-To... pages will show you how you can set up simple scenarios using Matinee in a step-by-step process with images and instructions.

Refer to the table below for more information and click each link to view its contents.

How To...


Setting Up a Door

Setting up a door that opens/closes automatically through Matinee.

Setting Up Lifts

Create two types of lifts that move from point A to point B automatically.

Using Multiple Cameras

This scene shows how to switch between multiple cameras and apply camera movement.

Using Camera Effects

A simple scene that fades in-and-out, uses multiple FOV angles and Post Process Effects.

Adjusting Lights

Light Color, Brightness and other Light Settings are adjusted in this scene.

Animating Materials

The Material of an Actor changes colors when the player is near and another Actor's Material blinks.

Playing Animations and Sounds

How to animate a Skeletal Mesh jumping onto a platform and applying sounds in Matinee.

Triggering Events and Toggle Visibility

Using Events and Visibility, how to create a rock that explodes after a countdown.

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