Niagara Editor

Niagara's Unreal Engine 4's visual effect editor used for creating and previewing particle effects in real time.

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The Niagara Editor is one of two tools you can use to create and adjust visual effects inside Unreal Engine 4 (UE4). Before Niagara, the primary way to create and edit visual effects in UE4 was to use Cascade. While Niagara does have many of the same of particle manipulation methods that Cascade offers, the manner in which you interact and build visual effects with Niagara is vastly different.

This page links to documentation regarding the Niagara effects system, including information about the Emitter Editor, the System Editor, and more. If you are new to Niagara, it is recommended that you check out the Getting Started section which includes a high-level overview of the Niagara Editor. You can also check out the Guides section, which has How-To articles on various tasks.

Starting Out


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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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