Templates are starting off points, giving you a few key classes and a level to begin your game.


When you would like to jump into creating a particular type of game, you can use a template to start your game off and get right to implementing your gameplay ideas. Templates are available in two versions: there is a C++ version if you are comfortable working at that level, and there is a Blueprint version which has the same behavior implemented in visual script for fast iteration by designers and artists.

While there are a number of different templates, the links below are full of different ideas to get you started with the First Person or Third Person templates. Each idea has links to the learning resources that will help you take a template even further.

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Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

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